Hannah Radcliff Hannah Radcliff

TMoC Dev Blog: GO

The dev blog is a go.

Where does one begin? In the midst of heightened distractions and polarizing political discourse that’s consumed the internet in recent months, it takes all one has to keep the ol’ head down and metaphorical pen to paper.

Be that as it may, I’ve been invigorated privately by my own foray into new technologies as well as old. Namely my push to bring the story of Chartrulean to a visual format using Unreal Engine, and the continued production on the audio series (and others).

Feeling the bifurcation of social spaces since the Xodus, compounded by the inherent isolation mode that comes part and parcel with the creative process, I’ve decided to start a development blog to chronicle the process of making a scripted fiction podcast+.

Though akin to screaming into the void, my hope is to personify the process and provide myself with a safe place to speak freely to my experience as a female creator in the sci-fi/fantasy genres. The plan is to offer insight—never gospel—into my process and challenges, detailing my sound design workflow as well as how Unreal Engine is helping to bring characters to life.

This week I’ll be building my first behind-the-senes look into designing immersive ambiences using Dolby Atmos within Pro Tools.

If anyone has any specific requests for things they’d like to see, let me know and I’ll see how I can factor that into things.

If you’re feeling generous, I have set up a tip jar at https://ko-fi.com/packhowl

—H.M. Radcliff

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